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Death on the Seas - Ancient Naval Wargaming Rules | Print |  E-mail

Set in the 5th century, Death on the Seas allows players to ram, board, and utterly crush dozens of ships in minutes. Salamis in less than an hour? Yes, sir.

Turn Sequence: Each ship is assigned a card from a standard deck of playing cards. The cards are shuffled and the first is drawn. The ship assigned to the drawn card may use its action points. Cards are drawn and each ship performs its actions including movement, archery, catapults, ramming and boarding. The cards are reshuffled each subsequent turn.

Success in an action is determined by trying to equal or beat a target number using 1d6 plus modifiers. Degrees of success and failure are also determined by the die roll.

This game would also work well as a supplement to a land-based campaign or an RPG.

1/600 scale ships, 2 players, 1d6, deck of playing cards, ship stats, ram and turn templates included

 

Wargames Journal (Scroll down to "Ancient Naval...")  See it

Death on the Seas Core Rules  pdf  131kb  7pages

Ship Appendix Sheet  pdf  34kb  1page

Ram Template  jpeg   8.3kb  1page

Turn Template   jpeg   7.5kb  1page